![]() Make your decision then charge into the room. Open workshop: You don't get an advantage on the outlaws in the room, but you will be able to access some extra loot.Blow the generator: The explosion can kill some of the outlaws, making the next fight significantly easier.If you sit in the scanner long enough you can hear a few lines from outlaws inside. Scan the two items in the room, then choose how you want to disrupt the scene. Use the security camera to see what the enemies on the other side of the door are up to. You know there's a fight waiting for you just beyond the door. Head to the mess hall and stock up on ammo. Vetra isn't happy, but Sid wants to do whatever she can to help. When you chat with them Vetra realizes that her sister was the one pulling the strings through all this. Once the doors open eliminate the four Outlaw Raiders.Ĭheck with Galloway. The "mysterious person" instructs Ryder to use the security panel to monitor the guard's approach. Hide the settlers in the side room by walking in, and once everyone is there, the door closes. The "mysterious person" opens the door.Ī silent alarm triggers and guards are on their way. Pick up the power cable and connect it to the generator. Head back upstairs and scan the various cables until you find one that's not broken. Start by scanning the massive generator not far from the door and activating it. A "mysterious voice" instructs Ryder to get the doors some power. Once you're done chatting, head down the stairs and use your scanner on the door. After the scene you can chat with the others in the room to get a better perspective on the situation. Apparently Vetra helped the ex-outlaws relocate to outposts for a better life, but Vetra swears she didn't. Meriweather, a Kadara smuggler, locked several of her old crew in with Vetra and Ryder. Inside Ryder and their team fall into a trap. Approach the building in the middle of the mine bubble to start the mission. It's not recommended.Įnter the mine by driving into the gate. Otherwise you'll have to make some risky jumps across long canyons. Follow the trails to make it to the bridges easier. Your destination, the abandoned mine, is in the far southwest corner of the map. The location where the mission starts is in (parentheses).Add Vetra to your parts and disembark. These are missions that are not closely related to the overall story arc and are completely optional. These goals may not be essential to the Initiative's survival, but every little bit helps. Stage a Rescue (Heleus Assignment - if started by Eyes on the Ground).Meet the Resistance (if this mission is completed after Helping Havarl's Scientists).Eyes on the Ground (only exists if Havarl Priority Ops are completed first before Voeld).Monkeys in Space (only exists in Deluxe or Super Deluxe Editions).Helping Havarl's Scientists (if the Meet the Resistance mission arc is completed first).Search for the Stolen Remnant Drive Core.These missions are often required to gain the trust of factions native to each planet. Completing these missions will increase the overall viability for applicable planets. Many groups and individuals across the Heleus Cluster have asked for the Pathfinder's help. Turian Ark: Not Dead Yet - Tiran Kandros.Turian Ark: Lost But Not Forgotten - Avitus Rix. ![]() The Little Things That Matter - Foster Addison.Nakmor Drack: Firebreathing Thresher Maws.Liam Kosta: Something for the Neighbors.Loyalty Missions are included in this category. These are missions of personal importance to the Pathfinder and the Tempest's crew.
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